Above is a screenshot of gameplay in Hearthstone. Those six bubbles are the entire world of communication in the game. No matter how angry, upset, excited, or happy you are — the entire social interaction you will ever have with the person you are playing will be confined to just those six preset options. There is no direct messaging unless you’ve added them to your friends list. There is no audio. There is no chat.
There’s been a lot of chatter on the market about the Nintendo Switch. So far, gamers, investors, and analysts alike haven’t been impressed — as shown by the downward push on NTDOY’s stock price every time they release new information. The critics are clamoring about how the entire product has been a mistake— its size, its lack of pure hardware power compared to its Sony and Microsoft rivals, and the shrinking size of the console market in general. They’ve lambasted the company for being so late to go into mobile, the largest growing games market. Then punished it heavily when Super Mario Run didn’t repeat the same success of Pokemon GO.
It’s inevitable. Though past articles out of Silicon Valley and the like have always tried to assuage the fears of technology taking over jobs — often with facts like how new products and tech are accompanied by new jobs and better quality of life for all — those are at best situational consolations. That’s because the innate worry of technology replacing workers doesn’t stem from paranoia, but from the actual purpose of technological advancement itself: to reduce and eliminate work.
Because the ultimate goal and dream of technology is so that humans can stop working—and that’s a wonderful thing. I don’t think any of us would argue for a return to the age when every day was spent solely on seeking basic sustenance. The problem however, is that technology does so at a complete disregard to the social harmony built on our human constructed employment economics. Continue reading “Basic Income: The Answer We Desperately Need— or #FirstWorldPrivilege?”→
Why Financial Institutions are Failing to Court the Millennial Generation
The solution to the struggle that financial companies have in courting millennials won’t be a product. It won’t be some huge innovation in financial services or app design. It won’t even be stricter government regulation enacted to gain back the trust of the public. All the new application overhauls in user interface and features like mobile deposit and biometric security are fantastic, but they’re just band-aids that show us companies are still scratching their heads at what they should be doing. So before they find out, they’ll throw millions of dollars at the wall and hope that something sticks. That by making their tools easier for people to use — it’ll be enough. But that’s the thing. You can’t sell a product purely on convenience (unless that is the product). You sell a product on what it does, and if the value it adds is enough, people will buy it no matter how cumbersome it is.
Instead, the real reason behind the lack of interest in financial services is a lack of education in practical financial knowledge. With the incredible expansion of financial tools within the past few decades as well as the crash caused by the 2008 Lehman shock, there’s been built a feeling of exclusivity and distrust surrounding the entire industry — discouraging many from learning even about its basics. And this, the lack of learning and knowledge about financial services is the key reason in the decline.
Of course, financial professionals don’t expect their clients to have the same amount of in-depth knowledge — if they did, they wouldn’t need their services — but there’s an implicit assumption that there is a shared base of foundational knowledge and worldview. Financial advisors don’t expect their clients to know about the Long Strangle or Iron Condor they’ll use to hedge client portfolios, but they’ll assume that their clients will at least know how calls and puts work and share a priority towards value stability over liquidity.
— The 3 Deep Content Developments That the Augmented Reality GameChanger Needs To Stay a Giant
Raising Nintendo’s stock by 25%, eclipsing Tinder and (maybe even) Twitter in user activity, and skyrocketing to the number one spot in Android and App stores within a single day— it’s hard to call Pokemon GO anything other than a roaring success. I’ve been playing the game since the night it launched in the US and it’s already made me walk more willingly in the past 4 days than I have in the last 6 months. I’ve sat at parks in Manhattan for hours because of lures, eschewed subways to walk for Pokestops, and poured through endless Google searches for tips and tricks to play — so I’m a fan.
But being a gamer my entire life, I’ve seen my fair share of releases and hype to notice that Pokemon GO is not without its flaws — no, not the frequent server crashes or easy to point out bugs. But ones which if left unchecked, will leave it as just a July hype-train and nothing more. Continue reading “What Pokemon GO Needs To Evolve Beyond Hype”→