Sorry, Not Sorry

Photo from one of my games in Hearthstone. Though… no matter what I say — I still play it!

Above is a screenshot of gameplay in Hearthstone. Those six bubbles are the entire world of communication in the game. No matter how angry, upset, excited, or happy you are — the entire social interaction you will ever have with the person you are playing will be confined to just those six preset options. There is no direct messaging unless you’ve added them to your friends list. There is no audio. There is no chat.

But there are still trolls. Continue reading “Sorry, Not Sorry”

Will Nintendo Switch Revive the Dying Handheld Market?

When Nintendo Switch was first revealed in October 2016, there were mostly two crowds that reacted. One group had been following the rumors for years and scoffed at the Switch’s graphics power and hardware capability. Another group absolutely adored the puppy-ear resemblance and hailed the system as an innovation in the physical multiplay space.

Both crowds are right, and the reason is because they aren’t the same user demographic. One sees the Switch as an Xbox-PlayStation status quo contender that has some portable gimmicks. The other group sees the console as a console-class handheld that supports TV output. With a product poised to be both a living room and handheld console, Nintendo is targeting an extremely lucrative and strong market as well as an anemic and declining segment at the same time. This dying category, of course, is the handheld market — the once glorious group of culture icons that has been experiencing a steady YoY decline of sales in the past decade.

Fundamentally, I see the Nintendo Switch as a handheld console, so I want to share some of my thoughts on why I think its primary market is handheld and how it might fare in the handheld market. Continue reading “Will Nintendo Switch Revive the Dying Handheld Market?”

Analysts are Wrong — the Nintendo Switch is a Brilliant Product Decision

There’s been a lot of chatter on the market about the Nintendo Switch. So far, gamers, investors, and analysts alike haven’t been impressed — as shown by the downward push on NTDOY’s stock price every time they release new information. The critics are clamoring about how the entire product has been a mistake— its size, its lack of pure hardware power compared to its Sony and Microsoft rivals, and the shrinking size of the console market in general. They’ve lambasted the company for being so late to go into mobile, the largest growing games market. Then punished it heavily when Super Mario Run didn’t repeat the same success of Pokemon GO.

Image Credits to Newzoo

But they’re wrong.

And it’s for the same reasons they’re criticizing it for. Continue reading “Analysts are Wrong — the Nintendo Switch is a Brilliant Product Decision”

The Elements of Great Mobile Gaming

How to Do Mobile Gaming Right

Image from TOAST USA

From a cursory glance, mobile games look to be a thriving industry. Hitch a ride on public transportation, and you’d be hard-pressed to find faces not glued to their screens playing Candy Crush or Clash of Clans. Sadly, thats just the sight of Eden of the games that made it. In a cruel twist of reality, most mobile games are actually uninspired, low-budget, and cheap disguises for money leeches. From the mind numbing amount of copycat clones to the almost universal clunky interaction, the mobile game market can more or less be renamed “Pick your own Skinner Box. P.S: They’re all the same.”

Image Credits to Jim Foley and David G. Myers

This is shameful. Continue reading “The Elements of Great Mobile Gaming”